Live Story: Outhouse Gets Out of the Studio

Outhouse Games has had a lot of opportunities these past few weeks to get out of the studio and go to some great conferences not only to get the word out about our newest VR title, ‘The Ancient Remains’, but to also do what we do better. Right now, we are currently at OrlandoiX with a live demo of our game, but at the end of September part of our team headed to the other coast to attend GameSoundCon. Our Sound Designer & Composer, Bethany Borden along side our Co-Founder, Chris Borden, headed out to Los Angeles to take in as much as possible about game sound and design.

Bethany and Chris aboard their flight to LA

Bethany and Chris aboard their flight to LA

We sat down with Bethany to chat with her about the conference and what the team took away from the experience. When asked about the conference itself, Bethany explained that “industry professionals give presentations and sit on panels that educate our community in things like workflow, great tools, techniques, tips, and tried and true practices.” She explained how the conference offered multiple tracks and it worked to her and Chris’s benefit.  The team divided the panels by their expertise so they could attend as much of the conference as possible without getting overwhelmed or miss something they wanted to attend. “Chris mainly went to the VR focused classes, and I went to the Pro Track sessions, which had a variety of musical and technical presentations” Bethany said while sharing their strategy. “Chris has the ability to understand a lot more at the technical sessions, when I can go to the music sessions and understand them.”

One of the big reasons for taking this trip was education. With so much information being shared in such a specific area of game creation, there were a lot of opportunities for the team to find real ways to improve their skills and our game currently in development. “I learned some great techniques for recording voiceover for video games, particularly for VR, such as recording actors in ensembles instead of separately, rigging 2 microphones on the actors’ heads to allow them to physically act out their lines while saying them so the sound is captured accurately, and to be careful how close or far away actors are from the microphone.” By learning these new techniques along with others from the conference, Bethany is excited to apply them as our game continues to down its path of development.

Bethany with Sandy Schnieders during a panel at GameSoundCon

Bethany with Sandy Schnieders during a panel at GameSoundCon

A panel that engaged the team was ‘Beyond Wild Hunt Musical Evolution of The Witcher Series’, which Bethany said personally inspired ideas for ‘The Ancient Remains’. “The composer wrote a simple child’s rhyme song, which was used in the game sung by children, but this also became a theme for the game music and was used in a dark and sinister way. I absolutely loved that idea and wrote a rhyme on the plane ride home, which I’ve since written music to. I plan to record some of the music next week at UCF!”

Needless to say, the conference had a lot of great information to offer both Chris and Bethany and we are excited to see how it impacts and improves our current project.

Bethany offered the best advice she took away from the conference:

  1. “Consistently do things that scare the shit out of you!” -Michael Bross
  2. “Don’t give up. Never give up.” -Stephan Schutze
  3. “It’s okay to make mistakes.” -Adam Gubman
  4. “Find a mentor.” -Caron Weidner
  5. “Be so good that you can’t be ignored.” -Steve Martin

Stay tuned for our next Live Story, where we recap the amazing happenings from OrlandoiX!

 

 

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