Welcome to Live Story: Week 1! We are excited to kick off our very own article series that documents our design and development process as we create our first VR game. Each week we will talk about what is happening here in the studio. We want to share this hands on experience with you while getting a close up look at the behind the scenes process.
When designing the game, we really needed to make sure that the room size felt right. We don’t want the player to feel like they were confined to a small space and feel claustrophobic or in a vast area of nothing to engage them.
Not only did we have to put a lot of thought into the actual environment, characters themselves fit into that environment. Making sure the character wasn’t too big or too small for the room is very important. You can have a character looking great in a room, but too big to fit through a door. This balance was a large focus of our testing.
With the environment and characters appropriately sized, we wanted to see how objects fit into the mix. We had to take time to make sure each item felt right as far as size, but also felt right in comparison to the environments and the characters that would be interacting with them.